![]() The first thing to remember is the Fresnel effect. As such, it might be good to examine what this means and why it is more accurate. In the upcoming service packs, Glossy Fresnel will be implemented into the standard V-Ray shaders. ![]() This feature is more commonly referred to as Glossy Fresnel (or sometimes as Rough Fresnel). One of the differences between the alSurface shader and V-Ray 3.4’s standard VRayMtl material is that the Fresnel is affected by the glossiness of the material due to it’s BRDF.
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